Create application
Create it using the cordova
command. We can get more help with: cordova create -help
.
# cordova create <PATH> [ID [NAME [CONFIG]]] [options] cordova create hello com.example.hello HelloWorld cd hello
Next, we add platforms. Here I only add iOS and Android but there are a lot more.
cordova platform add ios --save cordova platform add android --save
Working with git
I am not really into Cordova applications but as any other platforms I tend to have my repositories the smallest possible.
There should be a command that downloads all dependencies so all users are able to have the same environment in the end.
For such reason I ignore everything in platforms/
and plugins/
directories
My .gitignore
:
platforms/ plugins/
The command that will make my environment ready will be:
cordova prepare
It copies files for specified platforms, or all platforms, so that the project is ready to build with each SDK.
So far our file structure will look like this:
. ├── config.xml ├── hooks/ │ └── README.md ├── platforms/ │ ├── android/ │ ├── ios/ │ └── platforms.json ├── plugins/ │ ├── android.json │ ├── cordova-plugin-whitelist/ │ ├── fetch.json │ └── ios.json └── www/ ├── css/ ├── img/ ├── index.html └── js/
Running the app
On iOS
Install ios-sim to be able to lunch the simulator. This is a one time task.
npm install -g ios-sim
Build and run
cordova build ios # build Xcode project cordova emulate ios # launch simulator
Using Xcode
Command cordova build ios
creates an Xcode project. This is quite useful specially for debbuging plugins.
open -a Xcode platforms/ios/HelloWorld.xcodeproj/
On Android
Build and run
cordova build android cordova run android # Run on connected device cordova emulate android # Run on simulator
Using Android studio
Command cordova build android
, creates an Android Studio project. Again, this is quite useful for debbuging plugins.
open -a "Android Studio" platforms/android/
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